Patch Notes #1 | 03/10/2023
In summary: A fix for several crashes in the deck editor, as well as some QOL improvements.
Patch notes for Version 2 (03/10/2023 Update)
- Resolved the Paulby crash in the deck editor. (Many thanks for pointing that one out!)
- The deck editor is no longer able to prompt for the deletion of the "new preset" option.
- Peeking arguments in the pre-debate deck editor with a card grabbed will now force-drop the card.
- Made the isolated guard in Justice Square more visible.
- Added a small 10-frame (0.2 second) window after text animation concludes where the textbox is not permitted to advance to prevent accidental text skipping. (Does not apply to fastforwarding)
- Pressing QS1 (default: Q, LB) in the debate mode with a card hovered will now try to select/deselect all compatible cards (e.g. like-premise cards).
- Pressing QS2 (default: E, RB) during keyboard or gamepad input while focused on your hand will now try to jump the cursor to the execute button (if at least one card is primed); else, will jump to the discard button. Does nothing during mouse input.
- Discard sound is now more audible on certain speakers.
As always, if you encounter anything weird, bad, or dumb while playing Reality Layer Zero, please send an email to support@realitylayerzero.com with all of the pertinent details so that your problem can be resolved.
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Reality Layer Zero
Card-based debating RPG and occult mystery thriller.
Status | In development |
Author | Act-Novel |
Genre | Card Game, Role Playing, Visual Novel |
Tags | 3D, debate, Horror, JRPG, Mystery, Pixel Art, Singleplayer, Thriller |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
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- Patch Notes #3 | 06/09/2024Jun 09, 2024
- Music from the Second Layer is now available on YouTubeJun 03, 2024
- Reality Layer Zero Second Layer Update is Now AvailableJun 01, 2024
- Development Notes #8 | Second Layer Release DateMay 26, 2024
- Development Notes #7 | Second Layer Beta, Gameplay ImprovementsApr 10, 2024
- Development Notes #6 | A Mostly-Boring Progress ReportNov 01, 2023
- Development Notes #5 | Midpoint on the Second LayerJul 31, 2023
- Development Notes #4 | Technical Blind-Spots and What the Game Maker Profiler Do...Mar 28, 2023
- Patch Notes #2 | 03/28/2023Mar 28, 2023
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