Patch Notes #3 | 06/09/2024
In summary: Adjustment to reload logic to prevent "falling through the floor" in certain save positions, fixes for minor "odd" bugs.
Patch Notes for Version 0.3.2.1 (06/09/2024 Update)
- Adjusted scene restoration logic to figure out which height map the player is supposed to adhere to in advance, preventing situations like the above-pictured where she loads-in partially stuck in geometry.
- Fixed an issue during the first visit to Thatch Concourse when the prompt for the pair of whispering students wouldn't go away when they were finished talking.
- Corrected text errors.
- (From Hotfix 1) Adventure Kid's second appearance will now only occur if you've seen her first side-story.
Hopefully these adjustments haven't broken anything else! As always, if you encounter anything weird, bad, or dumb while playing Reality Layer Zero, please send an email to support@realitylayerzero.com with all of the pertinent details so that your problem can be resolved.
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Reality Layer Zero
Card-based debating RPG and occult mystery thriller.
Status | In development |
Author | Act-Novel |
Genre | Card Game, Role Playing, Visual Novel |
Tags | 3D, debate, Horror, JRPG, Mystery, Pixel Art, Singleplayer, Thriller |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Development Notes #9 | What's Coming Up NextAug 09, 2024
- Music from the Second Layer is now available on YouTubeJun 03, 2024
- Reality Layer Zero Second Layer Update is Now AvailableJun 01, 2024
- Development Notes #8 | Second Layer Release DateMay 26, 2024
- Development Notes #7 | Second Layer Beta, Gameplay ImprovementsApr 10, 2024
- Development Notes #6 | A Mostly-Boring Progress ReportNov 01, 2023
- Development Notes #5 | Midpoint on the Second LayerJul 31, 2023
- Development Notes #4 | Technical Blind-Spots and What the Game Maker Profiler Do...Mar 28, 2023
- Patch Notes #2 | 03/28/2023Mar 28, 2023
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- Adventure Kid's second appearance will now only occur if you've seen her first side-story.
That adds a whole new dynamic for playthroughs! Is that the same for all NPC's like her (Cat Guy, Painting Dude, etc...)?